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Hey, this is a cool concept. It reminded me of those maze boards that you must make the ball get to the end, without falling on the holes.

But for me the game is a bit slow, it lacks some physics as well, it would be nice if when the box is at the edge of a cliff, it would tip over and fall, instead of staying there stationary. Also when if whrn rotation it wouldn't stop in place to start going in a different direction, but would have some momentum of the previous movement.

Thanks for your feedback! I’ve updated the game to take your suggestions into account. The box can rotate now, allowing it to tip over at edges and bounce off walls in unpredictable ways. However, the physics engine I’m using doesn’t allow me to keep the momentum after rotating (the boxes just end up noclipping through the walls), but thanks for the idea anyway!